9/20/2023 0 Comments A mess o trouble ray dunakin![]() ![]() It was a commercial adventure game made with absolutely no secret tricks or extensions within a tool that ordinary people could buy and use themselves. What's most amazing about Enchanted Scepters is what it represented, however. Most commands could be executed through clicks or keyboard shortcuts, and you could also do everything through the text prompt - which also included some helpful descriptions of the scene before you. You could click on doors to open and close them and click on objects to pick them up. More impressive was that it used a mouse. But it had then-remarkable sound effects that gave life to its detailed (though somewhat crude and unrefined) graphics. It may have lacked the animation of King's Quest, which Sierra released to IBM's ill-fated PCjr in 1983 and to several other home computers in 1984. And the game he made with it, Enchanted Scepters, was released in either late 1984 or early 1985 (I've not yet managed to trace a date), placing it shortly before the first of ICOM Simulations' innovative MacVenture multi-windowed point-and-click adventure games to market.Įnchanted Scepters doesn't look like much today, but to those who played it at the time it was a glimpse of the future. That became World Builder, which he developed in 1984 and released commercially through Silicon Beach Software in 1986 (one year before Apple's HyperCard, which Cyan later used to make Myst). In order to write a great adventure game, Appleton felt he needed to write a great authoring tool with which to build it. Nobody had done anything of the sort except for two Japanese games released around this time - Wingman for NEC PC-8801 and Planet Mephius for FM-7. One that would make use of its mouse and graphical menu-driven interface and its relatively high-resolution graphics - 512 by 384 pixels, versus the 320 by 200 pixels offered by IBM PCs and Commodore 64s of the time. He bought a Mac shortly after its January launch that year and taught himself to write code for it, with help from technical manual Inside Macintosh and Apple software evangelist Alain Rossmann - who gave Appleton a copy of the Macintosh assembler.Īppleton wanted to write a great adventure game on the Mac. World Builder was written in 1984 by a graduate economics student called Bill Appleton. What, for the unaware, is World Builder? Who's this Ray Dunakin guy? And what made his games special? ![]() Sultan's Palaceīut let's come back to that later. But a few months ago he finished it, and now Khadpe has reimplemented Ray's third game, A Mess O' Trouble, in this new engine - complete with a fresh lick of paint (though it's still black and white) and a more newbie-friendly interface. Apple likes to overhaul the innards of its operating system every few years, which has forced Khadpe to rewrite chunks of his new World Builder engine as he's developed it. And he's spent the past decade, on and off, rewriting the World Builder engine for OS X. He's been the proprietor of the Ray's Maze Page since he created it in 1996. But fate conspired to force the games into oblivion as Apple moved the Mac into OS X and then over to Intel processors. His 1990 world-hopping adventure title Ray's Maze puzzled and delighted Mac gamers the world over, despite it having been made with an early black-and-white Mac program called World Builder, and his later games Another Fine Mess, A Mess O' Trouble, and Twisted! only added to his reputation. In the heady days of Macintosh shareware gaming, Ray Dunakin was a star. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. Play the indie Mac classic from 1994, lovingly restored for OS X with the original artwork and sounds! With hundreds of individual scenes to explore, A Mess O’ Trouble is filled with challenges, hidden treasures, and plenty of personality! Its non-linear gameplay lets you explore at your own pace as you work through the many cleverly designed puzzles confronting you.Ī Mess O’ Trouble is set in Ray’s Maze-a strange spatial anomaly consisting of a patchwork quilt of worlds stitched together by Jump Doors.This article first appeared on USgamer, a partner publication of VG247. ![]()
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